![]() ![]() But again, this is a game that came out in 2009 - the fact the guns all feel this distinct, measured, and reliable allows for an experience that is at least as rooted in feel as it is in anything else. ![]() The kick of the Intervention is still unmatched in other multiplayer shooters, whereas the ferocity of akimbo G18s feels more unwieldy than a fish covered in vaseline. I’m not sure what was in the water at Infinity Ward when the devs made this game, but it must have been some kind of magical space dust. Gunplay in Modern Warfare 2 just feels different. Related: Titanfall 2 Is The Main Reason I’m Excited For Deathloop One 7.47GB download later and I’m back in Skidrow for the first time in 12 years, legging it around dilapidated libraries and uncanny playgrounds with an UMP45 and dangerously sticky Semtex. But I had already sat there waiting for it to install, excited about Highrise cross-snipes and 1v1s on Rust, so I went to Xbox support, requested a refund (which I’m not sure if I’ll get, but hey, fingers crossed), and spent another 30 quid on the correct version. It was late at night and I’d had a couple of cans, so I soon realized that I’d actually bought Modern Warfare Remastered, which does not, in fact, include multiplayer. I cut my teeth on shooters growing up, flitting between Infection lobbies in Halo 3 and high-octane bouts of Call of Duty’s Demolition, so an invitation to return to that world of voguish quickscopes and rogue rocket-propelled grenades was enticing, to say the very least. Last night, a couple of my friends asked me if I wanted to play Modern Warfare 2’s multiplayer.
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